• Consider this: Turning Points

    The basic game does not specify a lot of aspects of the Cleric’s ability to turn undead. My opinion on this is simple: Each edition of the game is its rule set, so when the rules don’t limit an ability, I consider the absence to be deliberate. To put this in perspective, consider something we…

  • Consider this: 3d6 in order

    Not. One. Edition. Prescribes. An. Order. This is not an opinion. This is not an interpretation. No order prescription appears in the ink of Holmes, BX, BECMI, or the 1991 or 1994 Basic Box instructions, or Old School Essentials (citations below). The closest you get is Method III in AD&D, which is one of several…

  • Role play / Roll play

    I believe the OSR community misapplies these terms to disparage the difference between modern and classic play styles. Here’s why we have it backwards. THE SOURCE OF JOY Classic editions of Dungeons & Dragons have their roots in miniature wargaming—a niche hobby that hinges on player mastery. Like chess or backgammon, the joy of playing…

  • Just hold it

    In BX and OSE, there are no hard written rules for changing from one weapon to another. The closest thing we have to a source of truth is the notably messy Example of Combat on B26, which exemplifies more rulings than rules; the cleric “readies her mace and braces her shield” for a whole wasted…