• Role play / Roll play

    I believe the OSR community misapplies these terms to disparage the difference between modern and classic play styles. Here’s why we have it backwards. THE SOURCE OF JOY Classic editions of Dungeons & Dragons have their roots in miniature wargaming—a niche hobby that hinges on player mastery. The joy of playing comes from achieving success

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  • Just hold it

    In BX and OSE, there are no hard written rules for changing from one weapon to another. The closest thing we have to a source of truth is the notably messy Example of Combat on B26, which exemplifies more rulings than rules; the cleric “readies her mace and braces her shield” for a whole wasted

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  • The question of whether the human Fighter class is under-privileged comes up a lot in the OSE and BX forums. But if you’re dismissing the Slow Weapon rules and Pole Arm restrictions, then it’s no wonder; you’ve closed the gap on two of the Fighter’s advantages over Dwarves and Halflings. TL;DR:1. Allowing short PCs to

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